Virtual Reality has a fun, wow factor, and in this talk, attendees will experience sample interfaces for themselves as they learn about design for VR.
Desera.com will provide all conference attendees google cardboard compatible plastic headsets that work with most Smartphone devices.
VR is emerging as a viable medium for communication, entertainment, and marketing with growing adoption of the the Vive, Rift, Google Cardboard, and their competitors. Projects ranging from Niantic's augmented reality games to the New York Times' experiments with VR storytelling are bringing the technology into the mainstream.
User experience design challenges arising from 3D environments, headsets, and new controller designs are significant. This talk will introduce, demystify, and cover solutions to these challenges.
* Introduce a workflow for designing non-diegetic, spacial, and diegetic UI for virtual reality apps.
* Share "React VR" code for developing interfaces.